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Ryan LeBlanc

Je suis un programmeur de jeux passionné de la Nouvelle-Écosse, au Canada. Je suis actuellement à l'université et je suis en programmation de jeux. Je suis très engagé dans la spécialisation en programmation de jeux et en conception de jeux.
Ci-dessous vous trouverez certains de mes projets, cliquez sur la section À PROPOS pour en savoir plus sur moi-même !
Ryan LeBlanc

My work!
PORTEFEUILLE

Shrouded
Survivor/Roguelike game I'm working on with a talented artist named Qi Liu. This was done via a work term with Bitten Toast Games
Role: Independent alongside an artist
Role: Independent alongside an artist

What Lies Frozen
A psychological horror game created by a team of 5
Still in development
Role: Sound Designer / Programmer / Game Designer
Still in development
Role: Sound Designer / Programmer / Game Designer

Ooze Raid
A 2D wave based shooter inspired by old flash games
3 Months Development time
Role: Independent alongside Artist
3 Months Development time
Role: Independent alongside Artist

Bubble Buddies!
GGJ 2025 Winner!
A relaxing set of 2 games featuring randomized bubble characters
Role: Programmer / Sound Designer / Game Designer
A relaxing set of 2 games featuring randomized bubble characters
Role: Programmer / Sound Designer / Game Designer

Troubleshoot
GGJ 2024 Winner!
An "endless" shooter made by 4 college students in less than 2 days.
Role: Programmer / Sound Designer
An "endless" shooter made by 4 college students in less than 2 days.
Role: Programmer / Sound Designer

Dealer's Bonus
NSCC Fall Game Jam 2024 Winner!
Theme = Bad luck can sometimes be good
Role: Programmer / Game Designer / Artist / Sound Designer
Theme = Bad luck can sometimes be good
Role: Programmer / Game Designer / Artist / Sound Designer












PORTEFEUILLE

Lootblast
A short FPS game that showcases different game mechanics
Features cutscenes, enemy AI, checkpoints , boss battle, etc...
Features cutscenes, enemy AI, checkpoints , boss battle, etc...

Wreck Room
An unreal 5 project that experiments with physics and destruction!
Made using c++ and blueprints
Made using c++ and blueprints

City Generator
A city generator made using my own algorithm!

Fish School Sim
Emergent Behavior done in Unity as a showcase, includes Alignment, Cohesion and Avoidance.

Terrain Generator
Done using Perlin Noise, included weather effects, biomes, and randomly generated terrain layouts

Berserker
A 2D RPG/Platformer, is a Solo project and the FIRST actual game I've made

Dungeon Delve
Text Based RPG, showcasing organized code and using advanced OOP.













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