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Ryan LeBlanc

I am a Game Programmer / Designer born in Nova Scotia, Canada. 
 

I'm sure most of you agree, but video games have always meant the world to me. I always loved to think about how games were made.

 

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The moment I told myself that Game Development was what I wanted to do, was when my grandmother introduced me to Ocarina of Time on the N64. Since then I’ve been obsessed with not only video games, but the games industry as a whole. I took a year of IT Web Programming, and eventually transitioned into where I am now. I really feel like I'm doing the right thing, I enjoy every second of making games (yes every second).

 

 

 

 

 

 

 

 

 

 

 

 

 

I love improving my skillset, and meeting great people in the industry. 

 

Some of my favorite games are Zelda series, World of Warcraft, Dark Souls, OSRS, Monster Hunter, Pokémon, Old School Maplestory and Warframe. I could make an absurdly long list since there are just too many games I love out there.


Any questions or want to contact me? You can reach me at the links down below! 

ABOUT ME

SKILLS

C#

 

 

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GDScript

 

 

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C++

 

 

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Python & JavaScript

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HTML & CSS

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Unity

Godot

Unreal

Game Design & Documentation

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Bilingual

(English and Français)

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Industry Work Experience

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PC Building & Hardware

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EDUCATION

High School Education (French Acadian)

Web Development NSCC Truro (2021 - 2022)

Game Programming NSCC Truro (2023 - 2025)

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HOBBIES/INTERESTS

Hockey / Basketball / Golf

Video Games / PC Building

Reading Manga (Berserk, Attack on Titan, Vinland Saga, Zelda)

Guitar/Piano/Drums (Composing & Producing Music!)

 

Shrouded - ShopRyan LeBlanc
00:00 / 03:55

Trailer Making / Video Editing

Media/Awards

Global Game Jam 2024 WIN and INTERVIEW
 

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NSCC 2024 Fall Game Jam 
1st Place

 

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NSCC 2021 Hackathon
1st Place

 

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Global Game Jam 2025 WIN
 

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Comments from CEO of Bitten Toast Games
(Based on internship)

 

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"Ryan has great initiative, He started learning Godot on his own way before the starting date of the Work Term."

"He was very self-reliant and managed to get most things figured out and done on his own."

"He did a great job at collaborating with their artist, taking their ideas and opinions on in consideration, being flexible about things even though they already started the project with a specific idea/design in mind." 

- Daniel Nascimento (Creator of Bitten Toast Games)

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