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Ryan LeBlanc

Hi, I'm Ryan! I'm from Nova Scotia, Canada.
I love making / designing cool games and improving my skills everyday
Explore some of my projects below, and don't forget to check out the ABOUT section for more about myself!
Ryan LeBlanc
Game Programmer & Designer

My work!
PORTFOLIO

Shrouded
Survivor/Roguelike game I'm working on with a talented artist named Qi Liu. This was done via a work term with Bitten Toast Games
Role: Independent alongside an artist
Role: Independent alongside an artist

What Lies Frozen
A psychological horror game created by a team of 5
Still in development
Role: Sound Designer / Programmer / Game Designer
Still in development
Role: Sound Designer / Programmer / Game Designer

Ooze Raid
A 2D wave based shooter inspired by old flash games
3 Months Development time
Role: Independent alongside Artist
3 Months Development time
Role: Independent alongside Artist

Bubble Buddies!
GGJ 2025 Winner!
A relaxing set of 2 games featuring randomized bubble characters
Role: Programmer / Sound Designer / Game Designer
A relaxing set of 2 games featuring randomized bubble characters
Role: Programmer / Sound Designer / Game Designer

Troubleshoot
GGJ 2024 Winner!
An "endless" shooter made by 4 college students in less than 2 days.
Role: Programmer / Sound Designer
An "endless" shooter made by 4 college students in less than 2 days.
Role: Programmer / Sound Designer

Dealer's Bonus
NSCC Fall Game Jam 2024 Winner!
Theme = Bad luck can sometimes be good
Role: Programmer / Game Designer / Artist / Sound Designer
Theme = Bad luck can sometimes be good
Role: Programmer / Game Designer / Artist / Sound Designer












Personal Work

Lootblast
A short FPS game that showcases different game mechanics
Features cutscenes, enemy AI, checkpoints , boss battle, etc...
Features cutscenes, enemy AI, checkpoints , boss battle, etc...

Wreck Room
An unreal 5 project that experiments with physics and destruction!
Made using c++ and blueprints
Made using c++ and blueprints

City Generator
A city generator made using my own algorithm!

Fish School Sim
Emergent Behavior done in Unity as a showcase, includes Alignment, Cohesion and Avoidance.

Terrain Generator
Done using Perlin Noise, included weather effects, biomes, and randomly generated terrain layouts

Berserker
A 2D RPG/Platformer, is a Solo project and the FIRST actual game I've made

Dungeon Delve
Text Based RPG, showcasing organized code and using advanced OOP.













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